Explore features of the PUBG dataset by final placement percentile.
The number of boost items (soda, painkillers, syringe) used. Boosts grant health regeneration over time and increased movement speed.
The damage dealt by a player over the entire duration of the match. Self-inflicted damage has been subtracted from this value.
The number of enemy players killed with headshots. Headshots deal double the damage of normal shots.
The number of healing items used. Some heals provide instant health while others heal over time.
The player rank for enemy players killed in a match.
The number of enemy players killed.
The maximum number of enemy players killed in a short time.
The longest distance between the player and the player killed at the time of death.
The length of the match in seconds.
The worst placement for which the data exists within the data set. This feature was used to estimate the total number of players in the match.
The total distance traveled by vehicle measured in meters.
The number of kills while in a vehicle. This could include the player's own death.
The total distance traveled by swimming measured in meters.
The number of vehicles destroyed. This is likely an indicator for less-serious gameplay.
The total distance traveled on foot measured in meters.
The total number of weapons picked up by the player in a match.
The figures above show the distribution of various features within the data by final placement percentiles. From our exploratory data analysis, we found that,